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Teaching
Student Work Examples | Student Resources | ||||||||||||||||||||||||||||||||||||||||||||||||||
American University [2013 - Present] | ||||||||||||||||||||||||||||||||||||||||||||||||||
In August 2013 I joined American University as Associate Professor in Film and Media Arts, to create the American University Game Lab. American University |
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American University Game Lab was founded in 2013 as an initiative to teach, study and develop games with purpose. The initiative offers graduate and undergraduate instruction in game design, development and management. It also includes a game production studio to foster the production and assessment of games designed to change people's interests, activities and opinions. The AU Game Lab was ranked #21 Graduate Game Design degree in Princeton Review's North American and European ranking (2015) |
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Work Samples from my American University Graduate Students | ||||||||||||||||||||||||||||||||||||||||||||||||||
GDC 2015: Narrative Summit Gold Winner: Kimberly Himmer, American University GDC 2015: Narrative Summit Gold Winner: Cole Wrampelmeier, American University |
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Miami University [2009-2013] Armstrong Professor of Creative Arts / Armstrong Institute for Interactive Media Studies |
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Miami University |
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The Armstrong Institute for Interactive Media Studiesis an interdisciplinary program at Miami Universitythat examines how digital media is disrupting traditional disciplines. Through teaching, research, and experiential opportunities, AIMS is an example of liberal education in a 21st century world. Princeton Review ranked Miami University a top Game Design Program in 2010, 2011, and 2013 |
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Here are a few highlights of work created by my students.
For a more complete list of highlights please visit http://Students.LGrace.com |
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Student Research Examples and Publications | ||||||||||||||||||||||||||||||||||||||||||||||||||
Masso, N. Grace, L., 2011. Shapemaker: A game-based introduction to programming. In Proceedings of the 16th international conference of the Computer Games (CGAMES) (Louisville, KY: July 27-30, 2011). IEEE Computer Society, Washington, DC, 125-129. DOI= http://dx.doi.org/10.1109/CGAMES.2011.6000334 Grace, L, Smayda, R, Ritcher, D and Al-Mulla, M., The High School Game: An Intergenerational Board Game for Discussing Secondary School Stresses (poster), 8th Games, Learning and Society Conference, Madison, WI (ETC press, 2012) Grace, L. Quinter, J, McCain, K, Kitchen, D, 2012. Swivelpad: an Active Body Controller. In Proceedings of the 17th international conference of the Computer Games (Accepted presentation) (Louisville, KY: July 27-30, 2012). IEEE Computer Society, Washington, DC, 125-129. Johnson, L. Game Controllers: A Critical Discussion of Input Devices in Game Design. 2010.
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Prior: Illinois Institute of Art-Chicago Associate Professor of Game Art and Design [2003-2009] |
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Illinois Institute of Art, Chicago
A few students I had the honor of teaching (and that still maintain their portfolio sites):
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